![]() The stronghold battles are hand-crafted affairs featuring special victory conditions, scripted events tied to particular locations, and more puzzle-like computer opponents. A few, in contrast, are “stronghold” battles, which are more in line with traditional RTS campaign levels. ![]() Here, the AI is more or less playing the same game as the human. In the process, Dark Crusade showed me how one element of gameplay should work… and how the very same element shouldn’t.īy way of background, most of the levels in the Dark Crusade campaign are just ordinary skirmish-style matches against one or more computer opponents. The original Warhammer 40,000: Dawn of War came out to rave reviews all the way back in 2004, but I didn’t play it until a few months ago, when I jumped into the Dark Crusade expansion.
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